The guns look so small whenever they dont interact with walls at all. Would it be so taxing to just make the character angle the weapon? Small details I guess.
That was really interesting to know. I had a feeling about it, but I wasn’t too sure because people can still shoot you through walls 😂 loved this thanks!
Really wish it was more common to just show the clipping in PvP games, so you can have a reference if your barrel is sticking out or not if you’re hiding
In battlefield v character putts the gun up and you cant aim or shot when you want to shoot the character goes a litle bit back or in special situation bullet goes in the sky
My favorite games are the ones where everything you see in first person is how it exists in the game world. Like you see your gun, your arms, legs, , body, etc. the same as someone observing you would see.
I understand this trick and the broad strokes how and why, but it's REFUSING to work for me in Godot 4. I render the gun and environment on two separate cameras, one camera ignores terrain, the other camera ignores the gun, terrain draws first, gun draws second… but the gun STILL clips into things for no dang reason!
In other words it is using two cameras. One is rendering the actual world, the other is rendering the gun. Gives the illusion that the gun is not clipping through walls then you do that
@mr.hashundredsofprivatepla3711
04.05.2024Garbaj: “available methods: letting the gun clip through the wall, pushing the gun back, scaling the gun down”
Kid named no depth test:
@Reivo
04.05.2024Also makes it difficult to know when someone behind the wall can see me hiding with my huge barrel sticking out.
@Ryan-xq3kl
04.05.2024"how is this possible"
uhh its a video game… its made of pixels and code…?
@fly69doc
04.05.2024Elden ring didnt get the memo…
@nicknick_nick
04.05.2024The guns look so small whenever they dont interact with walls at all. Would it be so taxing to just make the character angle the weapon? Small details I guess.
@Speed-Gvng
04.05.2024I thought the gun just hit a barrier and slid back. Some games have the respect to tilt the thing up but idk about the programming so thanks for that
@tjtj923
04.05.2024So… Eye frame?
@dante3311
04.05.2024Lol in video games gun is a mesh & have collider itself to collide with other objects 😂. Learn something then make video.
@HyperJett05
04.05.2024Pubg said, Naaa we gonna make it where if you are aiming and shooting and if you get to close its gonna point straight up in the sky.😑
@godw1ll99
04.05.2024you dont see it clipping through the wall but your enemies sure do.
@dysaster4521
03.05.2024tarkov be like "nah we aint doin allat we make the gun rise"
@lewischacon6009
03.05.2024I also notice the size of the gun changes. For example I’ll go up to players to check out their gun and it looks huge compared to my gun
@amaranth7856
03.05.2024now talk abou tgames with that feature where the char puts the gun closer to body when they are close to a wall
@FireFlyFlying_
03.05.2024That was really interesting to know. I had a feeling about it, but I wasn’t too sure because people can still shoot you through walls 😂 loved this thanks!
@Chartls
03.05.2024Really wish it was more common to just show the clipping in PvP games, so you can have a reference if your barrel is sticking out or not if you’re hiding
@zackmeni
03.05.2024I tried developing an fps game in Roblox, and they called that concept ad "View model"
@Arunar80
03.05.2024yooo wtf is up with the cc on this short???? lmfao!!
@SunGodSe
03.05.2024I exist in a completely separate universe as well
@aleksandararsenovic9487
03.05.2024In battlefield v character putts the gun up and you cant aim or shot when you want to shoot the character goes a litle bit back or in special situation bullet goes in the sky
"Amateurs"
@ahyuliu9625
03.05.2024That’s basically what layers are for
@ruski77
01.05.2024My favorite games are the ones where everything you see in first person is how it exists in the game world. Like you see your gun, your arms, legs, , body, etc. the same as someone observing you would see.
@user-yb5om8qx6f
01.05.2024Firt ite doesnt do that lol thats why snipers are broken cause they can shot through some walls
@samieg2561
01.05.2024Well this sucks
@Sondrayman
01.05.2024Now What does it look like if someone else is watching? Will the gun clip through the wall on their screen?
@Tosoks67
01.05.2024There are FPS games at which the character either lowers the weapon or the weapon moves back when colliding with a wall
@Your_Local_Communist
01.05.2024PUBG is different, when you face a wall, the character actually Positions the gun away from the wall, or just check out the game it's hard to explain
@Kyliannbault22
01.05.2024dani: the player is a BEAN
@user-op8fq4yq4h
01.05.2024BEAN
@SHOTGUNMASTERGAMING610
01.05.2024Not for pubg😂
@danielwhiteside4610
01.05.2024Back in my day the gun went into the wall
@Jenzible
27.04.2024Tarkov😈😈
@Max-gf9il
27.04.2024Or make the gun have a hitbox
@HerrDoktorWeberMD
27.04.2024I understand this trick and the broad strokes how and why, but it's REFUSING to work for me in Godot 4. I render the gun and environment on two separate cameras, one camera ignores terrain, the other camera ignores the gun, terrain draws first, gun draws second… but the gun STILL clips into things for no dang reason!
@bengilliland1281
27.04.2024cool this told me nothing
@El_bateristafuturo
27.04.2024Hey,
FREE FIRE MP40 OMG!!1!!1!1!!!1
@user-ql2vw2rt3x
27.04.2024thank you for putting a soldier stock shotgun in the video
@Jimkyr4549
27.04.2024In gta you can shoot thru walls
@mdrokunujjaman9944
27.04.2024Who needs a gun, if your eyes are gun?
@Biiiivv
27.04.2024In TABG the gun is a physics object along with the player so it physically interacts with the world "realistically"
@draysoncrook4898
27.04.2024In a game in Roblox called phantom forces the guns actually clip into stuff
@Eghvcr
26.04.2024I did not know the character I controlled on cod looked like a giant tic tac
@abhiyans5510
26.04.2024"WHY DON'T YOU HIT ANY OF YOUR SHOTSS"
"My gun is in a separate universe."
@object_333
26.04.2024Arma reforger:
@prashank
26.04.2024z-index: 99999
@ToastplaysKP_real
26.04.2024MEDIC!
@CrooLyyCheck
26.04.2024meanwhile tarkov: 👉🫨👈
@OfficiaFoxDeltaGames
26.04.2024In other words it is using two cameras. One is rendering the actual world, the other is rendering the gun. Gives the illusion that the gun is not clipping through walls then you do that
@iConformist
26.04.2024At the end he should have proved it with a view from a second player.
@user-sd6jz9tf8w
26.04.2024Just make a bigger triggerbox…
@watchingwolf8092
26.04.2024Yes but you can slice this world and see the walls cutting your weapons in specific situation.